The selfdriven Token Based Economy
Community Members & Organisations (Learners, Learning-Partners), Skills (Including Sources, Domains, Levels, Capacity), Resources, Templates, Policies etc.
How achievements were completed, i.e. which learning-templates, which skills were gained and who issued and verified them.
Engagement with community i.e. community service, caring for others etc.
The foundation:
Trustlessness between community members.
Transparency of acheivements and how achieved.
Skill identity leading to economic identity.
Learn to Earn (Make it authentic).
Play to Learn (Gamification).
Minted as needed.
Minted as needed.
1,000,000,000 minted as genesis and released as earned within the community.
Then minted in 1,000,000,000 blocks as required and released as earned within the community.
100,000 minted as genesis.
Then 100,000 minted for highly engaged community members.
Total 200,000 by policy.
Rewards distributed as percentage of total and as per the SDX tokens.
Deeper dive into selfdriven tokens and associated tokenomics.
A deeper dive into establishing trust in issued achievements and associated skills using on-chain tokens.
Talk to us about tokens and how they can help your learning environment.
Get an understanding of the blockchain by engaging, e.g. by setting up a wallet.
Example node.js code to access the selfdriven on-chain data stored on Cardano.
Community-verified activity and growth as a path to useful resources.